![]() But the simple animations for playing cards are still satisfyingly snappy, and I could take some turns lightning-fast once I got more comfortable. Taking as much pressure-free time as I needed was helpful early on, and pulling up the deck or discard screens even conveniently pauses the action during your opponent’s turn. Slay the Spire doesn’t rush you with a timer as you make those tough calls either, so my confidence actually grew from every failed run since. ![]() ![]() Those little decisions are deceptively important, and there’s rarely an objectively “right” choice, which leaves lots of room to find your personal play style. Knowing when you can afford to take a few points of damage to inflict a few more of your own isn’t a huge deal in the heat of a battle, but it can make the difference in the long run as the Spire wears you down. It can be as simple as when you choose to play an attack card or a defense card. Slay the Spire has an addictive loop of experimenting, dying, and growing for the next run. As you work your way up the Spire, you’ll fight increasingly difficult monsters to acquire a randomized selection of new cards that slowly build your deck into something better. Don’t mistake it for a deckbuilding game like Hearthstone or Magic: The Gathering instead, you pick one of three varied but equally exciting characters with unique card pools and start with a super basic deck. Here’s a genre mix you probably haven’t seen before: Slay the Spire is a deckbuilding roguelike dungeon crawler.
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